This qualification is for anyone conducting Entertainment and Events Technology activities for example:
This qualification is for persons conducting Entertainment and Events Technology activities. It is intended to cover the core disciplines of Entertainment and Events Technology which are: sound, audio visual, lighting and stage.
This list is not exhaustive and only serves to illustrate the breadth of the qualification.
The qualification requires the candidate to complete twelve of the seventeen units which will include – ten mandatory and two from a group of seven optional units. This structure is intended to reflect the mix of activities surrounding the core of Entertainment and Events Technology in the industry.
The mandatory units cover:
The optional units cover:
Each job area will generate for the candidate a combination of “rough instructions”, verbal or written to specify and possibly create some form of output which will, as a result of the processes involved, provide valuable evidence of performance. To support the claim to competence it may be worthwhile to ask candidates to retain, if possible, intermediate output and even rejected output as the process shows competence as much as the final output. If the materials produced are for a real customer and purpose, the normal assessment rules apply. Candidates could also be working in the voluntary sector, education or training environment.
There are however, some elements of competence where evidence must be generated in real work.
Where elements require the input of a real customer, an individual need not be working for a third party as long as there is a normal client-supplier relationship that need not imply paid work. As always the individual element and evidence requirements amplify the actual evidence required.
A person capable of achieving this qualification will typically have at least six months of full time work experience in Entertainment and Events Technology sector. There may be general as well as specific legislation and statute relating to this area of work. Candidates will be expected to understand how the legislation impacts on their organization together with any organization’s regulations and be able to interpret and advise their colleagues and other users of the importance of this.
Where possible, assessment should always be carried out by observing natural performance in the workplace. Simulated performance, however, can be used where specified to collect evidence about an aspect of the candidate’s work which occurs infrequently or is potentially hazardous; for example, dealing with fires.
By designing the simulated situation, briefing the candidate and observing his/her performance, you will be able to elicit evidence which will help you judge how a candidate is most likely to perform in real life.
This statement of competence reflects the wide range of related Entertainment and Events Technology activities. As the Standards are written to be independent of any one organization we have developed unit and key word descriptors to show by example what is meant. These standards focus on Entertainment and Events Technology activities related to preparing, conducting and monitoring Entertainment and Events Technology tasks. The nature and scope of implementation of these standards are so diverse that we offer a few examples of job roles and some guidance on the nature of evidence, which may be collected as a consequence of workplace activities.